Link: http://steamcommunity.com/sharedfiles/filedetails/?id=129576328
Before there was a biodome there was the Skylight Test Facility. Designed to test the light limits of organics on space stations the facility was placed on a planet with plentiful water and constant light - on a planet orbiting three suns. However, on one of the darkest days of the year an infestation is discovered and must be expunged!
Getting turned around? Red lights are alien side and blue lights are for marine side. Also EXO can't go below catwalks in skylight.
To do list:
-Make long hallway floor pattern curve with wall prop
-Place-able invisible cysts in combat (Help me @JimWest! My fake infestation looks like shit!)
-logic_worldtooltip to be visible by people with ready room status (or the option to change who its visible to) with the above tip when you stand in front of a terminal
Skylight, where most of the action should happen
![0HksTyw.jpg]()
Marine Start - Command
![65ariMQ.jpg]()
Hive - Ventilation
![LZOzE2y.jpg]()
Long Hall
![Y7nt7qd.jpg]()
Curved Hall
![DnYvNVw.jpg]()
The map has performance issues when you are at a far end looking across - help me improve performance (without having to delete half of the models)!
Please give me constructive criticism!
Before there was a biodome there was the Skylight Test Facility. Designed to test the light limits of organics on space stations the facility was placed on a planet with plentiful water and constant light - on a planet orbiting three suns. However, on one of the darkest days of the year an infestation is discovered and must be expunged!
Getting turned around? Red lights are alien side and blue lights are for marine side. Also EXO can't go below catwalks in skylight.
To do list:
-Make long hallway floor pattern curve with wall prop
-Place-able invisible cysts in combat (Help me @JimWest! My fake infestation looks like shit!)
-logic_worldtooltip to be visible by people with ready room status (or the option to change who its visible to) with the above tip when you stand in front of a terminal
Skylight, where most of the action should happen

Marine Start - Command

Hive - Ventilation

Long Hall

Curved Hall

The map has performance issues when you are at a far end looking across - help me improve performance (without having to delete half of the models)!
Please give me constructive criticism!