Hi All,
I'm new to mapping. Seraph was nice enough to let me watch him work and gave me some fantastic guidance that got me off to a great start.
I've finished the first draft of my first combat map I'm calling co_battlechamber. I've followed Mendasp's top-notch video about the basic requirements of NS2 mapping.
However, my map is for combat.
what entities do I need to set so the game launches in combat mode?
What is required for a combat map? I'm not talking design advice, necessarily.
Lastly, this isn't necessarily important to combat, but I can only see right above the lowest floor when in commander mode. All the other rooms are black. Any tips on "location" entity properties to ensure commander can view the map correctly?
Any help and guidance would be greatly appreciated.
Thanks All!
I'm new to mapping. Seraph was nice enough to let me watch him work and gave me some fantastic guidance that got me off to a great start.
I've finished the first draft of my first combat map I'm calling co_battlechamber. I've followed Mendasp's top-notch video about the basic requirements of NS2 mapping.
However, my map is for combat.
what entities do I need to set so the game launches in combat mode?
What is required for a combat map? I'm not talking design advice, necessarily.
Lastly, this isn't necessarily important to combat, but I can only see right above the lowest floor when in commander mode. All the other rooms are black. Any tips on "location" entity properties to ensure commander can view the map correctly?
Any help and guidance would be greatly appreciated.
Thanks All!