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ns2_hotdogs (the return!)

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COMPLETELY remade the map, there are NO remnants of the old map at all to be seen. Therefore, here is a new thread for a new map. (There just happens to be a thread already for some other map also called ns2_hotdogs that seems to have been abandoned by the author... which was also me. ;) )
Spoiler:
189441bf73d9edf5d5e49be2110fcc.jpg

As stated above (and I feel like stating again), this is an entirely new layout. Some of the names of locations have been reused, but that's about it in terms of carry over from the previous map. There are 5 tech points, and 9 rt's. I have spent the last few days painstakingly balancing this map so each of the 3 starting techpoints (the north, southeast, and southwest) each have an equal walking time and cyst distance to their two closest rt's (give or take a second/cyst :). I also went through and textured everything... nothing fancy, and pretty ugly in some places, but it's just so the map's not that awful grey color that can sometimes even hinder an alien's ambush.

I'm really excited to see how well this plays.

EDIT: The overview map really doesn't show much of any details here. These rooms aren't as open as they may appear.

EDIT2: This might help: http://steamcommunity.com/sharedfiles/filedetails/?id=174122137&searchtext=hotdogs

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