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Solution to Workshop mod problems

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So today again I have a server killed by the workshop. Has 22 players on core and after the map change lost everyone due to mod unavailable. As usual the server is then stuck this way until someone manually comes in and resets it so it can load the mods again.

This got me thinking that a SIMPLE solution could be used to help mitigate the workshop problems.

Please UWE consider doing the following:

Allow us to define particular mods as "critical". When a mod is defined as critical such as logically a custom map the server when trying to change to that map will have a fall back action if that map/mod is unavailable. In this instance instead of dropping all the clients it will simply go to the next map in the list and continue to traverse and retry until such time as it is able to reestablish communication with the workshop.

This way you can still have cases where the map loads and some non critical mods do not get loaded but for important mods like combat on your combat server or custom maps on any server the server will attempt to recover from the error.

This is a much simpler solution than trying to code some sort of workshop work around and this while not removing the source of the problem is able to dramatically reduce the effects of workshop errors and drop outs on clients and servers.

I hope that UWE will seriously consider a solution like this or some sort of mitigation as to help improve the reliability of modded servers.

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