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Shooters and learning curves.

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I was just reading the comments on the NS2WC story on PCGamer - http://www.pcgamer.com/2013/11/12/natural-selection-2-world-championship-sees-crowdfunding-success/

I read this post and thought it might be an interesting topic of discussion (relevant part in BOLD)...
Congratulations on the championship successes. NS2 deserves great esports fame. NS2 is immensely rewarding to play when everyone is past the newbie stages, particularly because of the great strategic depth. It is the best kind of game.

Makes me yet again wonder why essentially mindless action shooters like call of duty, unreal tournament, or quake have always been more popular then games like natural selection, savage, or firearms. If a game genre like MOBA can attract players to complicated games with difficult learning curves, why is it the opposite with shooting games?

I guess Blizzard saw this because they are about to dumb the shit out of the MOBA genre with HotS, CCG's too with Hearthstone.

My guess is its some psychological crap about gratification or feeling of rewards? It sucks though. NS2 has steadily increased its player base, but I honestly thought it would have achieved 10 times the current playerbase when I first played the first feature-rich stable beta build.

So why do you think that typically shooters that have a high learning curve are less successful than games like Starcraft or MOBA's which also have steep learning curve's?

Is it because we just expect shooters in general to be a mindless activity? Does thinking and shooting put a lot of people off? What do you think?

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