Hey
I made a map called "Station T10" alias T-X (so you know who).
At first i was not really in the mood for mapping as i found the editor to be much alike the others which are all lacking of a lot of things. I will give some more details in another thread (time to sort/copy the notes). Then i found a theme and started doing a map with some goals in mind.
*1 Making a map easy to learn and navigate. "Go north" you hear. North you go to get there (North).
*2 Rooms with many configurations and size to provide some training facilities to beginners. Some rooms are ok for BH some others are obstacles on that matter, etc.
*3 A tool to provide teachers and new comers some playground. I mean it is big enough to allow several work-groups to practice on different areas.
*4 Keeping framerate above 100 (most of the time on my computer with total infestation) so ppl can have a good experience playing it.
*5 Try to make it good looking. I mean by that some kind of a logic in there. Yes Biodome and Eclipse are pretty illogic for me. Sorry.
You'll find it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=216326893
This map is ready for testing, I can't do that on my own although i respected some guidelines (distance wall-hive for sieges etc...) and i know it'll work. I wandered a lot in there.
The map facts :
-No this map isn't finished yet. i'd say 95% and the 5% are for testing purposes.
-No there are no default Grey texture in there (i'm the kind that finish what he starts).
-No the layout won't change but maybe one or two rooms layout may vary depending on testing results.
-Yes i'm thinking about to add more vents but again i'm waiting for test results.
-No i will not announce it in General discussion until proper testing has been executed.
-Yes there's a hidden room accessible from ready room.
-Yes 2 rooms have been mirrored (but are different now). It is logical for once and there is another purpose.
-Yes the version number stays on the file and in-game name for now (it'll be gone as soon as it is ready to be announced widely).
Layout :
9 RT / 5 TP / 2 random alien hives / 2 Random marine base / 1 neutral.
Notes:
The center hive (Neutral) is a pain in the ass to defend but this is made like that on purpose. The purpose is to teach commanders to leave it like that as long it's not a thread. Some ppl have trouble thinking like that... Also it provides a good "siege challenge". Coach and trainees will tell.
I published it on the workshop. It's my first time publishing with Launchpad so if anything goes wrong just tell me. Apparently i subscribed my own stuff and i can launch a server with that map.
What i ask as Report
-if you see bugs in the map
-if you want to give an evaluation on every room (too dark, too bright, more props etc...)
-if you want to give suggestions (I'm no god just a sovereign...).
Any help welcomed (Art suggestion for ex).
What i already know:
Things to do:
-Try to replace some textures that are equivalent (dark floors) by one and only one.
-More props and stuff as decorations everywhere.
-Enhance vent decoration (kind of 'all the same').
-Disable gestation here and there.
Known bugs:
Sound sound sound... Whut the...
It needs more COW BELL!!!
I don't know if it falls under the Squad 5 perimeter. I'm still willing to maintain the map as fixing problem won't suck all my time.
Devs will tell.
Hope you enjoy.
I made a map called "Station T10" alias T-X (so you know who).
At first i was not really in the mood for mapping as i found the editor to be much alike the others which are all lacking of a lot of things. I will give some more details in another thread (time to sort/copy the notes). Then i found a theme and started doing a map with some goals in mind.
*1 Making a map easy to learn and navigate. "Go north" you hear. North you go to get there (North).
*2 Rooms with many configurations and size to provide some training facilities to beginners. Some rooms are ok for BH some others are obstacles on that matter, etc.
*3 A tool to provide teachers and new comers some playground. I mean it is big enough to allow several work-groups to practice on different areas.
*4 Keeping framerate above 100 (most of the time on my computer with total infestation) so ppl can have a good experience playing it.
*5 Try to make it good looking. I mean by that some kind of a logic in there. Yes Biodome and Eclipse are pretty illogic for me. Sorry.
You'll find it here:
http://steamcommunity.com/sharedfiles/filedetails/?id=216326893
This map is ready for testing, I can't do that on my own although i respected some guidelines (distance wall-hive for sieges etc...) and i know it'll work. I wandered a lot in there.
The map facts :
-No this map isn't finished yet. i'd say 95% and the 5% are for testing purposes.
-No there are no default Grey texture in there (i'm the kind that finish what he starts).
-No the layout won't change but maybe one or two rooms layout may vary depending on testing results.
-Yes i'm thinking about to add more vents but again i'm waiting for test results.
-No i will not announce it in General discussion until proper testing has been executed.
-Yes there's a hidden room accessible from ready room.
-Yes 2 rooms have been mirrored (but are different now). It is logical for once and there is another purpose.
-Yes the version number stays on the file and in-game name for now (it'll be gone as soon as it is ready to be announced widely).
Layout :
9 RT / 5 TP / 2 random alien hives / 2 Random marine base / 1 neutral.
Notes:
The center hive (Neutral) is a pain in the ass to defend but this is made like that on purpose. The purpose is to teach commanders to leave it like that as long it's not a thread. Some ppl have trouble thinking like that... Also it provides a good "siege challenge". Coach and trainees will tell.
I published it on the workshop. It's my first time publishing with Launchpad so if anything goes wrong just tell me. Apparently i subscribed my own stuff and i can launch a server with that map.
What i ask as Report
-if you see bugs in the map
-if you want to give an evaluation on every room (too dark, too bright, more props etc...)
-if you want to give suggestions (I'm no god just a sovereign...).
Any help welcomed (Art suggestion for ex).
What i already know:
Things to do:
-Try to replace some textures that are equivalent (dark floors) by one and only one.
-More props and stuff as decorations everywhere.
-Enhance vent decoration (kind of 'all the same').
-Disable gestation here and there.
Known bugs:
Sound sound sound... Whut the...
It needs more COW BELL!!!
I don't know if it falls under the Squad 5 perimeter. I'm still willing to maintain the map as fixing problem won't suck all my time.
Devs will tell.
Hope you enjoy.