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power node liability

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I just saw the aliens pull a win out of their gorge butt by simply ignoring the marines and their arcs. They all charged in and killed the power node at the main base. They ignored all the expensive structures. I though UWE wanted this game to be PvP not PvE.

Was it good team work? sure. Was it good strategy? sure, but its only viable because the power node is a single-point liability. Its needs to be babysat. So the marines have to babysit their arcs AND babysit their powernode.

Power surge is a band-aid "solution" to power cuts.

A possible solution:
Unpowered structures don't cause marines to lose upgrades (an unpowered Arms lab doesn't cause A0). However marines can't use the structure (can't buy jetpacks from an unpowered prototype lab, can't get health from the armory, etc). Do uncysted alien shells, spurs, and veils cause aliens to lose their upgrades?

start at 23:00
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