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Proper thread for 255 server issues

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Since the other was closed for an admittedly poorly worded OP, I'm going to post what I see firsthand in terms of performance, as there was some misinformation posted by the usual people about 20+ player servers.

Pre-250 my 24 player server on good server hardware stayed pegged at a 30 tickrate. Yes, there were a few occasional drops to 20 or less, but they were few and far between. Yes, people experienced lag on their client machines because that many people is more taxing on a pc. But on the other hand, many regulars were used to that and I rarely saw complaints like I do now.

Since 250, and especially now, the tickrate is all over the place. It generally stays above 20 but it's much less stable. There's a definite hit on server performance regardless of player slots. Probably less pronounced in smaller servers, but not everyone likes smaller servers. And that's just all there is to that, and there's absolutely no point in putting other players or server admins down because of doing what they like to do (dePara).

Hopefully UWE will look into this going into 256 along with their client fixes for input lag, etc.

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