This game has such a great lighting engine, it should be shown off more:
1) When the power goes out, the room will stay pitch black until power is repaired. If there is alien fauna, it will subtly light the room.
2) Add another function to the 'power surge' ability (since it rarely gets used anyways). It would enable you to add emergency power to an unlit room for a price. The commander just clicks on the broken power node with power surge to enable emergency lighting forever in that room until the power is restored and its cycle is reset. The current power surge cinematic would play while the room is powering up with the emergency lighting.
It adds a lot of atmosphere to the game, and would be an interesting gameplay mechanic. Still waiting for the alien structures/infestation to actually transform a room with bioluminescence, but that's probably a ways off.
1) When the power goes out, the room will stay pitch black until power is repaired. If there is alien fauna, it will subtly light the room.
2) Add another function to the 'power surge' ability (since it rarely gets used anyways). It would enable you to add emergency power to an unlit room for a price. The commander just clicks on the broken power node with power surge to enable emergency lighting forever in that room until the power is restored and its cycle is reset. The current power surge cinematic would play while the room is powering up with the emergency lighting.
It adds a lot of atmosphere to the game, and would be an interesting gameplay mechanic. Still waiting for the alien structures/infestation to actually transform a room with bioluminescence, but that's probably a ways off.