I've been one of those long time loving players which pre-ordered the game as soon as it was available.
In its current state there are a few things which make the game rough around the edges, having addressed would help raise player satisfaction. I'm not going to go on about balancing as currently it's very balanced. I'm a fan of more dynamic gameplay and sci-fi, but there has to be a certain aspect of realism/believability for it to be gracefully received by the audience.
Recycling
This shouldn't be removed, but it seems rather mystical how it compacts itself despite being attacked and loss of power. Other than the quick recycle time, it delivers itself back to the Marine commander.
Instead this could make for more dynamic and interesting gameplay, compacting structures into a block which must be retrieved by a marine.
Dropped Marine guns disappearing too soon
While this most likely is to lower the overhead of having these weapons existing. They're too quick. How about a compromise.
Generally when there's a lot of dropped weapons existing at any one time, they're the standard Marine weapon. Either not dropping this when there's already a certain number existing or balancing the time depending on its value in credits could be a solution.
Gorge Tunnel Accessing
Quite often people stand on or near a tunnel entry without the intent to go in. Also quite often there's additional time wasted when intending to enter a whole due to this time.
Instead working on how close the alien/marine is looking towards the tunnel entry. Making you immediately dive in when looking straight at it, yet not making the mistake of being swallowed by it.
Upon disrupting the evolving process as an alien, seeing as Marines can obtain spent credits no matter how damaged the structure is, it would be only fair to reimburse the number of credits depending on how far the player progressed into becoming that alien. Perhaps even give the Marines credits based on the condition of the structure.
Medpacks and the spamming of them
While I do believe these should remain in the game, how they are in the current state feels unfinished and unrealistic.
How about regeneration over a short period of time, rather than instant health. Despite the overhead of it continuously increasing health, it would improve the healing from a slightly more realistic perspective and a fairer one for the alien attackers.
Jumping diagonally to maintain speed, in reality, it's quite easy to lose speed by misjudging a jump or running into a wall. It would make more sense to maintain the gain speed just going forward, without resorting to this motion exploit.
Finally is the Marine jump, sure gravity in certain planets, space and artificial gravity may not be that of Earth, but for all these conditions the height is ridiculously high. perhaps certain maps having a slight variation on gravity would maintain the skilled jumping players on certain maps, or just making it a bit more real. You can't successfully aim and jump in real life, let alone with a suit of armour.
Usually when people post suggestions, they tend to favour themselves in-order to do better at the game. As I'm always getting friends to purchase this game and telling them about the great gameplay, these would certainly make the game more enjoyable for all.
In its current state there are a few things which make the game rough around the edges, having addressed would help raise player satisfaction. I'm not going to go on about balancing as currently it's very balanced. I'm a fan of more dynamic gameplay and sci-fi, but there has to be a certain aspect of realism/believability for it to be gracefully received by the audience.
Recycling
This shouldn't be removed, but it seems rather mystical how it compacts itself despite being attacked and loss of power. Other than the quick recycle time, it delivers itself back to the Marine commander.
Instead this could make for more dynamic and interesting gameplay, compacting structures into a block which must be retrieved by a marine.
Dropped Marine guns disappearing too soon
While this most likely is to lower the overhead of having these weapons existing. They're too quick. How about a compromise.
Generally when there's a lot of dropped weapons existing at any one time, they're the standard Marine weapon. Either not dropping this when there's already a certain number existing or balancing the time depending on its value in credits could be a solution.
Gorge Tunnel Accessing
Quite often people stand on or near a tunnel entry without the intent to go in. Also quite often there's additional time wasted when intending to enter a whole due to this time.
Instead working on how close the alien/marine is looking towards the tunnel entry. Making you immediately dive in when looking straight at it, yet not making the mistake of being swallowed by it.
Upon disrupting the evolving process as an alien, seeing as Marines can obtain spent credits no matter how damaged the structure is, it would be only fair to reimburse the number of credits depending on how far the player progressed into becoming that alien. Perhaps even give the Marines credits based on the condition of the structure.
Medpacks and the spamming of them
While I do believe these should remain in the game, how they are in the current state feels unfinished and unrealistic.
How about regeneration over a short period of time, rather than instant health. Despite the overhead of it continuously increasing health, it would improve the healing from a slightly more realistic perspective and a fairer one for the alien attackers.
Jumping diagonally to maintain speed, in reality, it's quite easy to lose speed by misjudging a jump or running into a wall. It would make more sense to maintain the gain speed just going forward, without resorting to this motion exploit.
Finally is the Marine jump, sure gravity in certain planets, space and artificial gravity may not be that of Earth, but for all these conditions the height is ridiculously high. perhaps certain maps having a slight variation on gravity would maintain the skilled jumping players on certain maps, or just making it a bit more real. You can't successfully aim and jump in real life, let alone with a suit of armour.
Usually when people post suggestions, they tend to favour themselves in-order to do better at the game. As I'm always getting friends to purchase this game and telling them about the great gameplay, these would certainly make the game more enjoyable for all.