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Frustrations with this game

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I have given this game about 15 tries now. Im done for now.

This seems like a mix between AVP and Quake where everyone hops around shooting and reloading (FUGLY)

All this time I thought the purpose of the skulk was to be sneaky, clever, and ambush people. They tell you not to go in to fight. Meanwhile that is all I see the pros doing?

Maybe it is because sneaking doesnt get you anywhere except dead. Countless times I will be patient and sneak up to a marine and bite him on the back twice only to have said marine HOP INTO OBLIVION, do a 180 degree turn and drain a couple bullets into me to kill me instantly!! Now Im sure one of the developers wanted this implemented so that he can have the upper hand in both range and close combat.

Is it the intention of the developers to make the skulk a sneaky, ambushing assasin? Or are we supposed to do air strikes around marines biting, running, coming back for a second bite, running away, and then coming back for the third bite?

This is nonsense and doesnt work either. Maybe 1/4 attempts will score a kill on a solo marine but usually its bunny hopping marine reloading pistol in the air and shooting again, reloading pistol and shooting again. The skulk cant even see anything as his eyes are in his mouth! and even the ALIEN vision blinds you. Yeah you can see a marine from a distance but as soon as you get in close the marine starts to disappear!! Its like magic!

Again, this behavior looks like quake. humans dont act like that. Are these humans or Power-rangers?


So what is the intention of the developers for the skulk? Is it intended that you just die 3 times to get one kill if possible? Is it intended that you hop around non stop throughout the map just scouting and not fighting anything? Is it intended that skulks be stealthy assassins? I think that a marine camping in a corner with a shotgun (1 hit ko) more of a stealthy assassin or even a marine with a rifle. Yes I know the shotgun costs resources but I rather have a 1 hit weapon than just another 4 hit alien with more life or more maneuverability.


For me the funnest thing about AVP or NS2 is playing as an alien which can climb walls and ambush people for kills. This seems to not exist in this game as everything has turned into a hop around fest so the skulk cant bite you while you reload.


What am I suggesting? I suggest you figure out what is the point of the skulk. what is the proper combat maneuver for a skulk? yeah marine players will complain about how hard it is to aim and kill a skulk not realizing that it takes about half or less of your magazine to kill a skulk and you just need to hop around when they get near you and the skulk is forced to retreat because he CANNOT see you on his screen.

But hey I know its fun for marines to out range a skulk and out maneuver them at close range.


This is why I am leaving this game. This is supposed to be the funnest part of the game which is the early phase. But sadly it is just completely frustrating to play as a skulk. You cant see, you cant bite, you cant even ambush anything. You cant even stun someone you just landed on from the sealing. As soon as they realize you are there they will start the hoppity hop hop and kill you. Thats why as skulk it is 1 bite maybe 2 then retreat!!!!!!!!!!!!!!!!!!!!!!!!!!!! because you are dead if you dont.


I wont be responding to your comments as I am gone. Let me know when the skulks have purpose again and can actually kill a marine they just ambushed.

Oh and maybe give the skulks a similar 1 SHOT weapon upgrade like the shotgun so they can also do what they are intended to do and wait and kill unsuspecting marines. I dont care if aliens win most of the matches in the end. The whole way to victory is frustrating when you cant even 1v1 a marine after you have bit him twice on the back.

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