I wanted to post this to be sure we're aware of some of the problems with the Linux client.
The first issue is that additional mouse buttons do not work. That is, buttons one, two, and three are fine, but buttons four and five are non-functional (these are the forward and back buttons in your browser). This is not a critical issue, but since we generally use and most mice include these buttons, it would be nice to use them in the game.
The second issue is probably an OpenGL problem. Infrequently while blinking as Fade, the screen will become almost completely black until the blink animation has ended. This happens probably one in every ten blinks and is quite troublesome when you've just blinked into a mob of marines.
The final issue is absolutely critical. This issue is the likely cause of those frequent, almost predictable crashes people are getting on Linux (and maybe other systems). It has to do with the game's attempt to manage memory. The actual crash is a segmentation fault in libc, but the cause appears to be attempts to map (mmap) memory where no memory is available. Eventually while playing, memory becomes scarce and this crash occurs upon the next map change. This happens to me about every three hours and its frequency is directly tied to graphics quality settings in game. If I set everything to maximum the game crashes immediately with the same error. This is either a memory leak or a failure to free memory before allocating it. Attached are log files specific to this issue.
My system specs for both systems that exhibit the same issues:
Ubuntu 13.04
i5-2500K
GTX 560 Ti w/ 325.15
8 GB RAM
Ubuntu 13.04
i7-720qm
GTX 460m w/ 325.15
4 GB RAM
The first issue is that additional mouse buttons do not work. That is, buttons one, two, and three are fine, but buttons four and five are non-functional (these are the forward and back buttons in your browser). This is not a critical issue, but since we generally use and most mice include these buttons, it would be nice to use them in the game.
The second issue is probably an OpenGL problem. Infrequently while blinking as Fade, the screen will become almost completely black until the blink animation has ended. This happens probably one in every ten blinks and is quite troublesome when you've just blinked into a mob of marines.
The final issue is absolutely critical. This issue is the likely cause of those frequent, almost predictable crashes people are getting on Linux (and maybe other systems). It has to do with the game's attempt to manage memory. The actual crash is a segmentation fault in libc, but the cause appears to be attempts to map (mmap) memory where no memory is available. Eventually while playing, memory becomes scarce and this crash occurs upon the next map change. This happens to me about every three hours and its frequency is directly tied to graphics quality settings in game. If I set everything to maximum the game crashes immediately with the same error. This is either a memory leak or a failure to free memory before allocating it. Attached are log files specific to this issue.
My system specs for both systems that exhibit the same issues:
Ubuntu 13.04
i5-2500K
GTX 560 Ti w/ 325.15
8 GB RAM
Ubuntu 13.04
i7-720qm
GTX 460m w/ 325.15
4 GB RAM