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ns2_uplift

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I hope I put this in the right place: I recently took to playing around with the editor, and was wondering if anyone would be willing to take a look at the beginnings of a map I've made while it's still very simple and malleable. It isn't an especially strange layout, 5tps/11rts, mostly spaced TP-empty-RT-empty-TP. I'm hoping the three center rooms will be the interesting part, acting like a double RT center point, but spread across 3 distinct spaces. (Also, there are no vents/real secondary paths yet.) http://imgur.com/XIpQgAm; (Imgur because I didn't seem to get upload to work right)
It's worth noting, since the pic doesn't describe it well, that the center room (2) will be a large vertical shaft with a main walkway running across it. There'll be cargo crates on a number of rails running from the depths below to various loading bays at various heights in the sides of the shaft. One of these is below the walkway, and leads into the next room (3).
I annotated some significant missing features with orange (I only colored a few of the more noteworthy ones):
1, 2: Blocks to avoid excessive lines of sight down the center of the map
3: A catwalk fro the entrance of the shaft room, with stairs down to the lower floor in this room
4, 5: Something large and unwieldy to slow movement and block line of sight through here
Anyways, I'd be interested in hearing any thoughts on the idea. Thanks for your time!

(edited 2013/6/1 to fix format-hell)

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