Fades are broken for pub play, and they have been for pretty much the entirety of release. I don't care if they are 'fine' in competitive play, that is not what this thread is about. I am also not talking about the lifeform explosion, this is about a single fade being a nigh unstoppable killing machine.
The marines in pub games have significantly lower average levels of accuracy and coordination than competitive players, so the argument that marines simply need to learn to play / aim or coordinate / pinch is not productive.
The argument that a given player will be equally deadly on marines with a JP/shotty/whatever as they are with a fade is false. I know many people who are merely decent or good marines, but are unstoppable as fades. I have witnessed fades with 100/0 KDs on multiple occasions, and the only reason it's not more common to see the numbers that high is the games end before they have a chance. If you know what you are doing as a fade, you simply rack up unlimited kills until the match is over. There is a tremendous amount of anecdotal evidence to support this, and I would love to see the sponitor stats on fade KD ratios compared to everything else.
Furthermore, fades are able to operate far more independently and exert more map control than even the most skilled of individual marines. JP/Shotty marines need a regular influx of meds and ammo at the cost of t-res, exos need constant welding support. Jetpacks are comparatively easy to run down because of their limited fuel, and exos are easy to overwhelm because of their limited mobility. Jetpacks and exos also typically get introduced much later in the game than fades do.
From what I've seen, most people who defend fades do so because they like playing fades and don't want their favorite toy taken away. I think aliens would probably need to be tuned up in other areas to compensate for weaker fades, but the godmode absolutely needs to go.
Here come the flames.
The marines in pub games have significantly lower average levels of accuracy and coordination than competitive players, so the argument that marines simply need to learn to play / aim or coordinate / pinch is not productive.
The argument that a given player will be equally deadly on marines with a JP/shotty/whatever as they are with a fade is false. I know many people who are merely decent or good marines, but are unstoppable as fades. I have witnessed fades with 100/0 KDs on multiple occasions, and the only reason it's not more common to see the numbers that high is the games end before they have a chance. If you know what you are doing as a fade, you simply rack up unlimited kills until the match is over. There is a tremendous amount of anecdotal evidence to support this, and I would love to see the sponitor stats on fade KD ratios compared to everything else.
Furthermore, fades are able to operate far more independently and exert more map control than even the most skilled of individual marines. JP/Shotty marines need a regular influx of meds and ammo at the cost of t-res, exos need constant welding support. Jetpacks are comparatively easy to run down because of their limited fuel, and exos are easy to overwhelm because of their limited mobility. Jetpacks and exos also typically get introduced much later in the game than fades do.
From what I've seen, most people who defend fades do so because they like playing fades and don't want their favorite toy taken away. I think aliens would probably need to be tuned up in other areas to compensate for weaker fades, but the godmode absolutely needs to go.
Here come the flames.