
Above is a simple map proposal. It consists of four rooms at each corner and a central room; linked by curved corridors to prevent marines from sniping aliens from across the map. The central room has 4 corridors leading to it to make it is easier to attack since it is a very desirable place to house a base due its 2 res nodes. I think it would be nice to see a simple map like this created for NS2 to witness whether such simple and symmetrical topology works well in the game; entirely dissimilar to the complex and assymetric maps we usually see.
Unfortunately, although I have done mapping in the past (although not for NS2), I no longer have time to devote to such projects. This is a bit of a cheeky thread since I cannot do it myself, but I am not asking that someone create the above map, although it would be nice, but to create a simple map like the one above. I suppose I have provided little incentive for someone to do so aside from sharing my curiosity.
What do you guys think about such a simple design?