Hello NS2 Community and UWE Dev's,
I would like to advocate the discussion of a very important topic that affects the future of NS2.
From two separate posts, I am consolidating the PRO's and CON's of Developing the Vanilla NS2 separate from the Competitive LEAGUE scene.
For reference, here are the two other posts: Topic #1 at the bottom and continues and Topic #2 Near the top half
There are compelling reasons on both sides, and I encourage that those views continue to discuss here in case I miss something, I will amend it to this post.
The goal of this post is to bring attention, and hopefully a "webbed" status so that we can find a happy middle ground for both audiences that hasn't been working out so well.
Simply sign FOR or AGAINST, and leave some thoughts, together we can make NS2 a game everyone enjoys
!
Reasons FOR separate development:
Reasons AGAINST separate development:
I would like to advocate the discussion of a very important topic that affects the future of NS2.
From two separate posts, I am consolidating the PRO's and CON's of Developing the Vanilla NS2 separate from the Competitive LEAGUE scene.
For reference, here are the two other posts: Topic #1 at the bottom and continues and Topic #2 Near the top half
There are compelling reasons on both sides, and I encourage that those views continue to discuss here in case I miss something, I will amend it to this post.
The goal of this post is to bring attention, and hopefully a "webbed" status so that we can find a happy middle ground for both audiences that hasn't been working out so well.
Simply sign FOR or AGAINST, and leave some thoughts, together we can make NS2 a game everyone enjoys
![:) :)](http://forums.unknownworlds.com//plugins/Emotify/design/images/1.gif)
Reasons FOR separate development:
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1 - It doesn't require UWE to remove or backtrack all that has been done as the change would be moving forward towards a better experience for pub scene.
2 - Comp scene can be developed by those evolved with it this freeing up time for Vanilla to be developed without restriction.
3 - Game play can be geared towards an average of 8 v 8 + which (according to official servers) is the intended game play and should be designed for fun, more forgiving game play.
4 - Slower game play lessens the steep learning curve for newer players, thus increasing player base.
5 - Increased player base eventually leads to more funding, and more players who may enter competitive scene on their own initiative.
6 - Development emphasis can be spent on performance to reach new players rather than using up so much time balancing the game.
7 - Pub play does not play the same as competitive play, and therefore should run with a st of rules/tweaks that makes for a fun experience.
8 - Many games including other asymmetrical game play like Left 4 Dead did this very thing, and it was successful, as most of the player base was not into competitive game play.
9 - Could free up time to make a proper interactive tutorial seen in many games (Half-Life 1 Crash Course Anyone?) that combines all the efforts made up until this point to train players.
Reasons AGAINST separate development:
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1 - The rule changes makes players have to re-learn the game
2 - Discourages people into going into competitive scene
3 - UWE or community would have to maintain the updates of a comp mod. Could lead to game breaking for complete mod.
4 - Separation of the community.
5 - It is highly dependent on actual growth of the community.