Before you go crying its stacked teams, etc, I see fades going 40+:1 rations A LOT. I can have really good marines on my team, shotguns, etc, and fades easily teleport in, rape some guy in 2 near instant swings, and teleport out. Meanwhile he can get lit up like a Christmas tree and take multiple shotgun hits from a squad of 4-5 marines and have no problem surviving.
The speed, insane amount of health, and very high damage makes a fade 100x more scary than an Ono. Ono's are scary, but at least they cant teleport to your face and nearly one shot you and fly away unscathed. An Ono will actually take damage and cant take on 5-8 people like a single fade can.
Im seeing end-game aliens usually just going all fades and skipping Onos. A mere 3-4 fades can decimate 12 players with ease in every single game I have seen reach that point. The fade needs a serious HP reduction if it is going to remain such a fast unit. A unit cannot have both near instant kills, tank-role HP/armor, and scount/instant extreme speed. The combination makes the unit far too good in the hands of anyone that knows how to use WASD + mouse buttons...
EDIT: I like how the people that disagree basically confirm exactly what I am saying. "Oh, wahh, you just need 4-5 coordinated marines to try and defend against them"
You realize thats around half your team for a single enemy unit right? You realize that if he plays cautious, even 4-5 marines wont stand a shot at killing him right? You realize that mid game + they can end up with 4-5 fades right? So what do you do against 2 onos, 6 fades, and the rest gorgers? Nothing, you just die. You need to base rush them and hope they don't rape your asshole before you kill the hive.
90% of the disagreement posts here are players biased towards alien or their own fade play, as their suggestions on how to counter this "balanced" unit basically sum up that a fade can be countered by your entire team... dont find the fact that each fade also has a team with an equal number of players.
The fade concept is great. Even make it have easier kills... but it doesnt need 400+ hp and instant teleporting speed. Is it really that hard to make an assassin type unit that also isnt a tank that can never die unless played by a first timer?
The speed, insane amount of health, and very high damage makes a fade 100x more scary than an Ono. Ono's are scary, but at least they cant teleport to your face and nearly one shot you and fly away unscathed. An Ono will actually take damage and cant take on 5-8 people like a single fade can.
Im seeing end-game aliens usually just going all fades and skipping Onos. A mere 3-4 fades can decimate 12 players with ease in every single game I have seen reach that point. The fade needs a serious HP reduction if it is going to remain such a fast unit. A unit cannot have both near instant kills, tank-role HP/armor, and scount/instant extreme speed. The combination makes the unit far too good in the hands of anyone that knows how to use WASD + mouse buttons...
EDIT: I like how the people that disagree basically confirm exactly what I am saying. "Oh, wahh, you just need 4-5 coordinated marines to try and defend against them"
You realize thats around half your team for a single enemy unit right? You realize that if he plays cautious, even 4-5 marines wont stand a shot at killing him right? You realize that mid game + they can end up with 4-5 fades right? So what do you do against 2 onos, 6 fades, and the rest gorgers? Nothing, you just die. You need to base rush them and hope they don't rape your asshole before you kill the hive.
90% of the disagreement posts here are players biased towards alien or their own fade play, as their suggestions on how to counter this "balanced" unit basically sum up that a fade can be countered by your entire team... dont find the fact that each fade also has a team with an equal number of players.
The fade concept is great. Even make it have easier kills... but it doesnt need 400+ hp and instant teleporting speed. Is it really that hard to make an assassin type unit that also isnt a tank that can never die unless played by a first timer?