I'm talking about the lack of properly audible sounds on the skulk when hes bhopping. Back when the new gameplay was still a mod, a 'hack' was tried which involved using a looping sound when skulk travelled over x velocity. this sound (it sounded like a dog panting) sounded very silly of course, but it was functional, and we were assured it was only a placeholder.
However, it seems that no new sound or sound system was implemented in B250, and thus the same issue of fast moving quasi silent skulks crops up again. Its certainly a subtle issue, but it has a very big impact imo.
I wanted to know whether this was going to be addressed and in what manner, if at all?
In any case, what would people suggest as a viable solution?
However, it seems that no new sound or sound system was implemented in B250, and thus the same issue of fast moving quasi silent skulks crops up again. Its certainly a subtle issue, but it has a very big impact imo.
I wanted to know whether this was going to be addressed and in what manner, if at all?
In any case, what would people suggest as a viable solution?