avp themed map with no name has now a name. It's now ns2_colony and the alpha release is in workshop.
steamcommunity.com/sharedfiles/filedetails/?id=132151982
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I've been toying around with the map editor since launch and I've been itching to make a map. So I've come up a concept for a marine colony type of map which will take heavy influence from the 2010 Aliens vs. Predator. I'm not recreating anything, just refining ideas from it to fit to NS2 universe.
Key features about the map:
- most tech points inside buildings
- most pathways are outdoors
- custom content
This layout does not represent anything but the very basic things which is 9 res nodes and 5 tech points (as in summit) with my quick sketch on top.
I'm struggling to think of a easy layout which would be easy to execute. If anyone would have an idea what would be more ideal number for tech and res nodes I'd be appreciated.
steamcommunity.com/sharedfiles/filedetails/?id=132151982
----
I've been toying around with the map editor since launch and I've been itching to make a map. So I've come up a concept for a marine colony type of map which will take heavy influence from the 2010 Aliens vs. Predator. I'm not recreating anything, just refining ideas from it to fit to NS2 universe.
Key features about the map:
- most tech points inside buildings
- most pathways are outdoors
- custom content
This layout does not represent anything but the very basic things which is 9 res nodes and 5 tech points (as in summit) with my quick sketch on top.
I'm struggling to think of a easy layout which would be easy to execute. If anyone would have an idea what would be more ideal number for tech and res nodes I'd be appreciated.