About
Hello!
My name is Kristoffer, i've been creating levels and models mainly for Valve games since 2000 and i used to play the original Natural-Selection a lot.
The Map
Since i love the original NS and creating things i decided to give it a go and ended up with Lost, current progress has been good with a brief break due to Spark not working properly.
The map is currently in the Alpha stage which means it has been greyboxed with temporary lighting and some layout changes.
Screenshots
Overview
http://i.imgur.com/dzsqhxG.jpg (ingame)
Download
It is currently up on Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=131758689
Feedback
I am looking to get some feedback on the layout of the map, it obviously had to be changed at places to accomodate for NS2 and therefore i would love to hear what you think.
What do you like? What do you think should be changed? What needs to be removed?
Comments and feedback are very welcome!
Changelog
Alpha 5
* Added lights to Eternal Requiem
* Removed the old props from Eternal Requiem
* Changed the location of the Tech Point in Eternal Requiem.
* Changed the layout of Eternal Requiem to house the new Hive.
* Changed the location of the Resource Point in Eternal Requiem.
* Changed the location of the Power Node in Eternal Requiem.
* Changed the location entity of Eternal Requiem for the new sized room.
* Changed the ventilation from Eternal Requiem.
* Changed the Eggs and Cysts in Eternal Requiem.
Hello!
My name is Kristoffer, i've been creating levels and models mainly for Valve games since 2000 and i used to play the original Natural-Selection a lot.
The Map
Since i love the original NS and creating things i decided to give it a go and ended up with Lost, current progress has been good with a brief break due to Spark not working properly.
The map is currently in the Alpha stage which means it has been greyboxed with temporary lighting and some layout changes.
Screenshots
Overview
http://i.imgur.com/dzsqhxG.jpg (ingame)
Download
It is currently up on Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=131758689
Feedback
I am looking to get some feedback on the layout of the map, it obviously had to be changed at places to accomodate for NS2 and therefore i would love to hear what you think.
What do you like? What do you think should be changed? What needs to be removed?
Comments and feedback are very welcome!
Changelog
Alpha 5
* Added lights to Eternal Requiem
* Removed the old props from Eternal Requiem
* Changed the location of the Tech Point in Eternal Requiem.
* Changed the layout of Eternal Requiem to house the new Hive.
* Changed the location of the Resource Point in Eternal Requiem.
* Changed the location of the Power Node in Eternal Requiem.
* Changed the location entity of Eternal Requiem for the new sized room.
* Changed the ventilation from Eternal Requiem.
* Changed the Eggs and Cysts in Eternal Requiem.