I was meaning to post a thread on this a few days ago, but I have been thinking a little about it a little before posting.
From a business stand point, the chances are that they are going to be using the Spark engine. I think it is at great point now, and any future versions are going to be a lot better. Hopefully this will mean more time spent on new graphical wizardry and features, rather than bug squishing. The initial release was - as I am sure UWE have mentioned many times - an internal build that we had the pleasure to witness. Obviously the years it has taken such a small team to accomplish huge things has caused frustration for the community, but I think the potential now is not just taller but also broader.
Personally I do still love the whole FPS/RTS concept, and I think it can be taken a lot further. Potentially more interaction with the environment, more interesting/innovative interaction between players/commander.
I'd really like to see the learning curve ironed out. I know people talk about tutorials, but in an ever evolving FPS/RTS game - that is arguably the most complex on the market - this is near impossible to make videos for.
Perhaps any sort of resource based income should be simplified, so perhaps gaining (for example) 1xRT unlocks tier 1 upgrades, 2xRTs unlocks tier 2 upgrades. Etc. You could still associate income with player purchasable goods unlocked by the tiers. Even relate it to kills gained as well?
As someone else has mentioned, they might be making Zen of Soduku 2 for all we know. What would you lot like to see?
From a business stand point, the chances are that they are going to be using the Spark engine. I think it is at great point now, and any future versions are going to be a lot better. Hopefully this will mean more time spent on new graphical wizardry and features, rather than bug squishing. The initial release was - as I am sure UWE have mentioned many times - an internal build that we had the pleasure to witness. Obviously the years it has taken such a small team to accomplish huge things has caused frustration for the community, but I think the potential now is not just taller but also broader.
Personally I do still love the whole FPS/RTS concept, and I think it can be taken a lot further. Potentially more interaction with the environment, more interesting/innovative interaction between players/commander.
I'd really like to see the learning curve ironed out. I know people talk about tutorials, but in an ever evolving FPS/RTS game - that is arguably the most complex on the market - this is near impossible to make videos for.
Perhaps any sort of resource based income should be simplified, so perhaps gaining (for example) 1xRT unlocks tier 1 upgrades, 2xRTs unlocks tier 2 upgrades. Etc. You could still associate income with player purchasable goods unlocked by the tiers. Even relate it to kills gained as well?
As someone else has mentioned, they might be making Zen of Soduku 2 for all we know. What would you lot like to see?