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DLC Release Date?

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Hello all,

Just wondering if anyone may have any hints, ideas or clues of the release date of the possible expansion/DLC for Subnautica?

Cheers all :)

Naming Things

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I was feeling particularly silly and so I wanted to come up with names for certain landmarks or other things in-game which are not really given official names.

For example,

'Sparsis Vallis' could be the blood-kelp entrance in the sparse reef.

'Magna Scopulum' could be the whole grand reef area

'Minus Scopulum' could be the safe shallows

'Vadum Mesa' could be the shallow grassy plateau areas littered around the map

'Magna Mesa' could then be the larger, southern-most grassy plateau biome

[Bug] Extreme building lag when finishing a component. [59783]

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Subnautica Version - 59783

Description - Lag that slowly builds up as you increase the base. Starts slowly and increases as your base continue to grow. I am up to 6-7 seconds on the freeze now.
This lag ONLY happens when you complete an item from 99% to 100% or when deconstructing from 100% to 99%
Exception: If you build anything from the external menu, like a solar panel or thermal reactor, there is NO lag spike.
Also, lag spike ONLY happens when building an object from 99% to 100%. There is no lag in the game otherwise at all.
I can start on an object and construct and deconstruct as much as I like without any lag. Going from 99% to 100% and the spike will hit.

Added: As I finished a reinforcement on a corridor I could see the seamoth despawn and respawn as the clamps grabbed hold of it and raise it up again. Not sure if this has anything to do with the problem, but having at least 3-4 moonpools over different distances away but still part of the same base could explain why this "update routine" takes longer and longer time?! If it is part of the problem this "update routine" will need some optimization.


Reproduction steps - Build a large base and watch how the time to finish a component increases.

Pictures or Video - https://clips.twitch.tv/BeautifulGiftedMooseDoritosChip (if you need a better video recorded that describes all of this, let me know)
Image of the time graph option when finishing the build: https://imgur.com/a/AyrwF

MAJOR LAG 10FPS-0FPS

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1. Ok so I've got HUGE!!!!!!!!!!!!!!!!! SEABASE but my save is so laggy that I have to be 1000m away to get back to normal speed
And when I'm building it goes to 80% than the game freezes for 3min every time I use the habitat builder

Developers can you please fix this

2.
Also I keep dying in my base (because it's around a volcano and part of it goes super close) so can you make it that when you have power it doesn't matter how hot it is you stay normal

Dipping a Cyclops in brine destroys all built modules

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Just wanted to verify this bug does indeed occur in 1.0 - If you've got modules built in the Cyclops and then give it a dip in the green brine in the Lost River, all modules, plants, etc. slowly start disintegrating and disappearing (similar to how Ghost Weed that spawns in brine disappears as it is destroyed right now). The player takes no damage though, thankfully.

Easiest way to test this is to build a bunch of fabricators, plant pots with plants, etc. in the lower bay and slowly lower the Cyclops into the green brine, then rush downstairs to see what happens.

Splash Down (A Subnautica Story)

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Some of you who have seen some of my very lengthy posts on this forum may have rightly come to the conclusion that I enjoy writing and I do! I particularly love creative story writing. This post is going to be the first chapter of hopefully many chapters in a novilization of Subnautica's story line. Basically, I'll be taking the elements of Subnautica's story, and weave them all together into something like a book giving the character you play as his own personality. Now, because the character you play as in Subnautica doesn't have an official name, I will be giving him one myself. Let's see... his name will be... Jeff? Yes, Jeffery Masterson. Alright, let's begin!

Splash Down - A Subnautica Story

Chapter 1: Sit back and Relax

The Aurora was a sight to behold. It was the newest ship the Alterra Corporation had rolled out of the space dock. The space dock was a massive space station orbiting Earth designed to provide the space to build massive interplanetary vessels of all shapes and sizes. It also acted as a massive air-port with many commercial ships available for boarding. The Aurora, however, was off limits to commercial travelers. She was built for a special mission to the outer reaches of explored space. She wasn't the biggest ship docked today, but she was capable of carrying around 7,000 crew with a massive cargo space. Jeffery Masterson was sitting in the thousands of rows of blue chairs in the waiting area of the space dock's airport section. He sat reading on his PDA with nothing more than a backpack and a duffel bag at his side. He glanced up through the massive observation glass out at the Aurora. At that moment, a robotic voice echoed through the intercom system over the hustle and bustle of the airport.

"Alterra specialized craft Aurora now boarding. Please proceed to the Specialized Launch section and provide your Alterra IDs."

Jeff slid his personal PDA in his backpack, grabbed his duffel bag, and headed off on the long walk toward the corner of the boarding section dodging travelers that were walking to and fro. A hollow panel on the ceiling read, 'Specialized Launch'. Jeff approached the security check and was thankful to be one of the first few people in the line. After the person in front of him went through, Jeff came up to the scanner array.

"ID." A security officer said with a sigh. "Put your things in the luggage scanner and please step into the array."

Jeff handed him his ID. This ID identified him as an Alterra employee and authorized him for this special mission. Not your typical passport ID that most commercial travelers have. He deposited his luggage onto the hover belt that slowly moved his bags through a scanner. Then, he stepped into the large scanner array. The thing looked much like a door frame with a shiny black interior and white exterior. A blue light flashed on from the top and aimed a blue laser scanner down at Jeff. Instantly a green checkmark appeared on a monitor sticking out from the side of the frame.

"You're cleared. Next." The security officer barely let his words leave his mouth before saying 'next'.

Jeff grabbed his hovering luggage from the hover belt and continued on to to a door that lead to a horizontal elevator that would take him to the boarding tower that was attached to the Aurora and held it in place. Jeff stepped onto the massive platform that was the elevator and once enough people had gotten on, it automatically began zooming down a large glass corridor. Jeff got a really good view of the entire space dock. He had never really seen the immensity of the station since he hadn't traveled much except the few times he went with his family on vacations to Mars when he was too young to remember.

Jeff let out a low whistle as he observed the massive line of various ships all docked to the side of the station's exterior forward deck.

Before Jeff had fully taken in the view, a dark shadow came over the glass corridor. He turned around to see the Aurora in all its glory as the sun became blotted out by it. The ship was much bigger up close than he had initially imagined when viewing it from the waiting area. The elevator slowed to a stop and everyone began stepping off the elevator into the boarding tower's main room. Here, several corridors went directly from this room into the Aurora's boarding bay. Above each corridor was a label that identified a class. 'Engineer', 'Pilot', 'Administrative', 'Medical', 'Communications', etc. Jeff was a simple engineer who specialized in PRAWN suit maintenance. He had always wan'ted to pilot one of those things, but all he got to do was repair them which Jeff still enjoyed as much as a hovercar referbisher would enjoy fixing up old hovercars. He stepped into the corridor labeled 'Engineer' and walked down the long hallway until he came into what looked like a large cargo bay where there seemed to be crew members directing people to their assignments. As a group of people went off to the left, Jeff saw a crew member appear out from behind them.

"Engineer?" He said simply.

"Yeah, PRAWN maintenance and repair." Jeff replied.

"ID please."

Jeff used his free hand to retrieve his Alterra passport from his pocket and gave it to the man.

"Alright..." The man looked at the ID, glanced down at a PDA, and scrolled down a list. "Alright Jeffery Masterson, PRAWN personnel are to report to deck 5, Living Quarters branch 17. Head off to your left and follow the signs. Your room number is 119. Place your ID's bar-code up to the scanner to unlock the door. If you get lost, just find a computer terminal and pull up a map of the ship."

"Alright, thanks." Jeff said. The crewman simply looked past him to the next personnel coming in behind him.

Jeff headed off to the left where at the end of the cargo bay was a door that lead into a hallway. Once he reached the door, he saw an elevator at the end of the hall and quickly made his way toward the people piling into it. The doors shut behind him and a woman closest to the elevator's terminal began punching in numbers and asking people what deck they were going to.

"And you?" she asked Jeff.

"Deck five." he said.

After a bit more asking around, she finally entered all the decks everyone would be going to and the elevator starting going up. After several stops, Jeff finally came to deck five and exited the elevator into another set of hallways. A sign on the wall directed him to his left for Living Quarters. He made his way down several long hallways occasionally passing by a crew member that seemed quite enveloped in their work.

"Hey does anyone know why my Crew PDA is using the Vanilla 1.0 OS?" A crewmember called behind Jeff as he passed by him.

A reply came from some where down the hall behind him. "You musta been issued an older PDA, Thomas. Relax, its only one version older. I hear 1.1 isn't much different anyway."

Eventually Jeff came to the Living Quarters hallway and he started counting down the door numbers. "123, 122, 121, 120, Ah, here's 119."

Jeff took out his ID and placed it in front of the wall scanner and after a split second, the door unlocked and an automated voice chimed, "Welcome aboard."

The interior was very meager. A shelf, a bed, some wall lockers and a chair with a small shelf sticking out of the wall next to it that Jeff assumed was a table. He dropped his things and picked up a PDA that was sitting on his bed. As he turned it on, a loading screen appeared and an automated voice came over the tiny speaker in the handle of the PDA.

"Welcome to the Aurora personnel 119. This PDA will serve as your work PDA. DO NOT mistake it for your personal PDA. This device will only be used for work. According to launch schedule, you are not required of anything at this moment. Please standby for bridge orders. In the meantime, make yourself at home! Alterra Corp. hopes you enjoy your time here."

Jeff plopped down onto his bed and spoke to the PDA. "Work schedule and mission length?"

The AI replied. "2,941 hours of work time estimated to be in your schedule and flight is estimated to take a maximum of 2 to 3 years."

Jeff let out a long sigh. "I better relax while I have the chance."

End Chapter 1

I hope you guys enjoyed! Don't worry, things are going to get a whole lot more interesting!

FPS lag and Strange Black Squares

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Hello
I am new to the forums. First let me says that this game is nice a fresh look at a survival game and i and my family are loving it.

We have come across several issue on the xbox version

1) we some times get back square flickering on the screen
2) Sorry but the rendering speed is not good when your in the seamoth. there has been several time when i stopped after moving fast only to find that i am in side a mountain or a shipwreck. and died. seams like it needs optimizing a bit more.

3) this is more of a request please can the camera view, when placing a base plate but more zoomed out, it hard to line it up well. also the this a request from my wife its driving her nuts that she can not put multi purpose room in the center of a base plat form ( said i would ask).

Thanks for taking time to read this

Accessibility Suggestions, Requests & Problems

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Hi all,

Those of you that follow our Roadmap may be aware that we are doing an accessibility push as part of our final polish phase before 1.0. We think it's important to make as much of a push for accessibility as we can before we hit 1.0, and to carry that forward to future projects, so that as many people as possible are able to play our games. Our current aim is to hit all the relevant guidelines on the Basic tier and to that end we've reviewed the game internally and are drawing up plans for how to fix the areas we need to improve.

But here's where you come in. We'd also love to hear your suggestions for how we can improve the accessibility/inclusiveness of our games. What in Subnautica has made it difficult or impossible for you to enjoy the game? This could be anything: vision, hearing, motor, cognitive, etc. Is there anything you think we did that helped you? Do you have any suggestions for what we could add or improve? We're not looking for general gameplay feedback here, unless it's a specific aspect of gameplay that makes it difficult for someone with a disability or other impairment to enjoy the game.

We won't be able to fix or implement everything in time for 1.0 but we'll read everything and keep it in mind for anything we do in the future.

If there's something you want to bring up about accessibility or inclusiveness but don't want to do so in public, feel free to email me at andrew@unknownworlds.com

Thanks everyone!

Battery drain on Cyclops

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Is anyone else experiencing a fast rate of battery drain since the latest update? I can have everything turned off and I come back to a dead battery in at least one slot. When I move the Cyclops, I probably get 300m before most of my power is drained, even with the Energy Efficient module.

Deutsche Übersetzung - Sammelthread

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Im Moment bin ich ja so ziemlich der einzige, der das Spiel übersetzt, was gerade bei Enzyklopädieeinträgen etwas langwierig ist.
Wäre schön, wenn sich noch andere beteiligen. Ich guck alle paar Tage mal rein, um nach neuen Einträgen Ausschau zu halten. Ich bin auch der amtierende Moderator für die Deutschsektion, ich sichte also auch alle Übersetzungen, bevor sie übernommen werden.

Subnautica fanart

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Hi guys! I'm lesserdoggo, and I'm letting everyone share their fanart here! I'm posting mine first ldrsrycy32lv.jpg
wy1bdrc30odq.jpg

Power problems

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Ok so I'm in creative mode
I've got a HUGE!!!!!! Base
But no power
I've got everything thing in the habitat builder
In multiple numbers
I've got 40 SOLAR PANELS
I've got nuclear reactor and 2 large lockers full of rods I've got a bio reactor that I constantly manage
But no power AT ALL
Can somebody help plz

Also since I have 2 alien containment hubs with eggs and aliens in them
So if there is no power what happens to the things inside
Do they escape??

[BUG] Prawn Suit treating environment like dry land

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So I finally made it to the thermal plant (super happy about this), but just as I was trying to find the entrance to the place my Prawn Suit decided to believe it was on dry land. Jump boosters don't work, grapple is a spaghetti noodle. I get out, and I'm walking around on the lava at the bottom without taking damage, but I'm stuck down here and Warpers are teleporting me hundreds of feet into the "air" and I'm getting killed over and over again from fall damage. I finally figured out that if I use the 'warpforward' command I could fix myself, so I'm swimming again (hooray). Prawn Suit needs more convincing though.

What do I do? I'm seriously losing my mind as well as my food and water while I troubleshoot this.

The Online Map Problem

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I love this game. The developers had some pretty good ideas. There are some issues, that I think could be handled better. Several times during my playthrough was I compelled to look at an online map of the world. This game shouldn't rely on the wiki to find some of the places.
  1. Sometimes you really need a blueprint from a specific wreck. Wrecks are hard to find, especially if you don't have a high end PC and the rendering distance is really limited. Even if you do find wrecks in different biomes, you need to find specific one. I really like the scanning aspect of the game. Wouldn't it be more fun, if you got the blueprints by the scanning of wildlife? You could get the seamoth blueprint by scanning spadefish (the look alike), the cyclops hull blueprint by scanning reefbacks, etc. This way, each biome would offer some easy to find blueprints. That would eliminate the need to look up blueprint locations. You still would need to travel around and explore to get new blueprints. The wrecks could be used for bonus loot like interior decorations, the coffee machine etc.
  2. Some resources or locations need too much time to be found without the wiki. If the scanner room were more interactable and could cover a larger space, one wouldn't need an online map. I'm sure, everyone looked at a map from time to time. I really like the idea of a scanner room. It's really difficult to interpret the terrain though.
  3. The ping locations from the scanner room HUD really need some sort of distance marker.

Mod to add "live" mapping to Subnautica (v0.10)

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I've created a mod that allows you to display a map in the Steam Overlay that can display various pieces of information.

Caveat 1: A lot of the game revolves around exploring, so using this map should be considered a spoilers.
Caveat 2: Should the devs ever decide to add some form of auto-map or other in-game map, I'll most likely retire this mod.

Motivation

I tend to get lost a lot in Subnautica. Exploring is great fun, but once I've found something, once I know where something is, I really want to be able to find it again. Beacons help a great deal, but for some things, like resources, when I don't have a beacon available or when I simply want to know which way to turn to get to a biome a map is invaluable.

If I were really trapped on 4546B I'd definitely be drawing a map, pinning it to wall in my cyclops, or drawing it in AlterraPaint on my PDA.

This mod is my personal answer to not having an in-game map. I'm making it available as I'm sure there must be at least one other person that would like an in-game (ish) map.

Capabilities

Update Feature List
  • Works in a web-browser (chrome), and hence in Steam Overlay.
  • Displays the current player position (icon, coords) and current biome
  • Displays all ping manager items on the map (beacons, signals, vessels)
  • Has multiple background layers (blank, biomes(default), lost river, etc).
  • Has a store of POIs, taken from the wiki, (off by default), for things like wrecks, degasi bases, vents etc. (very much spoilers, also probably out-of-date).
  • Displays a time of day indication. (v0.4)
  • Leviathan Spawn Locations map layer (v0.5)
  • Update wiki POIs (v0.5)
  • Can now switch layers automatically, e.g. for Lost River. (v0.6)
  • Support for Subnautica not in default Steam Library (0.7)
  • Improved Maps and more of them (0.8)
  • Displays player view direction (0.9)

mod-example-overlay.png

Where Can I Get It?

* You download the latest release from GitHub.
* Install and usage instructions are also on the Project Page.

Troubleshooting

The main project readme also includes some troubleshooting steps for reported issues.

Feedback welcome, please use GitHub for bug reports.

So... Subnautica is launching what's next?

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NATURAL SELECTION 3!!!!!!!!!!!!!!!???????????????

Please make my dreams come true.

Congrats, btw to the devs.

Spectator slots bug

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I have a bit of a gripe with the current spectator system:

1. Game starts, teams are full, 12v12 for eg.
2. More players join, they are forced to the spectator team
3. For various reasons, people leave from a team, leaving the count skewed by 2-3 players
4. Spectators CANNOT leave the spectator team, not to RR nor to a team, they are forced to stay there while getting a message along the line of "Teams are full, you can spectate the round until a slot opens"

I''ve seen this on 8bit, TGNS and various other servers

This is obviously a bug, now it might not be the responsibility of UWE if it's a mod (idk), but this seriously needs fixing.

Kingkuma's Gijinka Subanutica Fanart

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I hope you like anthropomorphized fish cause that's what we've got around here.

Reginald:
6zhzx9uxqo07.jpg
Crashfish:
on9quwypphkm.jpg
Seadragon
xbe8vit7rr9w.jpg

Infection Bug (Not sure if bug) [59783]

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I am currently attempting an infection free run in hardcore mode.
I noticed that I only become infected (through self scanning) when close to certain places such as the gun island and crash site. By avoiding those areas I have avoided becoming infected (all my self scans show 'Normal') and have got a cyclops and have headed to the lava zone (I hope to reach the central contaiment facility before becoming infected) but as soon as I get into the lava zone, ~ 1100m, I progress imediatly to a visable infection (green sores on hands).
I do not know if this is a bug or intentional to prevent an infection free run. I had hoped to get into the lava zone infection free so I can collect kyanite crystals and nickel ore for my cyclops upgrades.

'BOREALIS RISING' - A Subnautica Story V2.0.

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Borealis Rising - A Subnautica Story, V2.0.
By: Bugzapper (Lee Perkins).

CHAPTER ONE

Unlike a certain Mr. Samuel L. Clemens, the reports of my death are entirely accurate.

Alexander Fergus Selkirk lived to the ripe old age of 115 years, and died three times in the process. We're not talking about any 'dying on the operating table'- type deaths, either. The first time, I blundered into the path of a hungry Stalker and paid the price for my singular lack of caution. All things considered, I got off extremely lightly. Having a working Valkyrie Field in the Lifepod gave me a second chance, and I dare say that I learned a valuable lesson from that experience.

Considering that this planet is essentially a heaving mass of aquatic life forms with a marked taste for human flesh, it would serve you well to keep your wits about you. If you've accessed my earlier log entries, you'll probably be aware of the most prevalent threats that planet 4546B (a.k.a 'Alpha Hydrae IV' or 'Manannán') has to offer. I have done my best to provide a broad assessment of each alien species encountered so far, including their general appearance, typical behaviour patterns and perceived threat levels. Please be advised that this information is by no means complete and highly subject to revision, since this planet has entered a state of accelerated evolution. It is entirely possible that new life forms are appearing even as this account is being written.

Yes, you did read that last sentence correctly.

My second death was a rather more unpleasant surprise. Approximately eight months after Aurora crashed on this planet, a Torgaljin Corporation commercial frigate arrived and commenced highly secretive operations near one of my undersea bases. Since I had already launched a deep-space distress beacon by that time and the frigate De Ruyter had made no obvious attempts to contact me, I became immediately suspicious of their intentions. A few days later, a Torgaljin security team entered my base and I was murdered by their leader, Invigilator Galen Tomar. After being restored to life by the Valkyrie Field, I commenced a retaliatory action that culminated in the destruction of De Ruyter and the loss of its crew. This particular outcome was not at all intentional, although the follow-up operation against Torgaljin Corp's base in the Lava Castle was entirely successful and no further human lives were lost during our assault on this facility.

As for what happened to the inhabitants of the Torgaljin base in the aftermath of that raid, I can only speculate how events might have unfolded. As the Lava Castle base has been effectively isolated for the past hundred and two years, I am understandably reluctant to carry out a detailed reconnaissance mission in order to ascertain whether anyone is still alive down there. Camera drones have been sent there on several occasions, although they were deliberately made to be unable to operate the base's airlock controls. My greatest concern is that Torgaljin personnel might capture a more sophisticated drone and begin reverse-engineering its more accessible components. Considering that I took particular care in completely shutting down Torgaljin's illegal operations on this planet, I had no intention of handing over what amounted to an instant technological advantage. They were slapped down hard, and I want those bastards to stay slapped down.
Permanently.

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